Version 4 of Quiet Life released
I updated my LD31 game to version 4. Focus of this update is on user friendliness, which really needed some help according to the feedback I’ve received. Version 4 download link Main change is to the...
View ArticleFibonacci Grid – Post Compo
Yippee! I’ve finished the post-compo version of Fibonacci Grid. -Changes—— 1. Added Main Menu (Now that I’m not restricted to 1 screen) 2. Added In game menu w/ restart – quit – and music option 3....
View ArticleConclusion
I just posted a summary of the whole event on my development blog and but wanted to post my conclusion here as well. Having a somewhat finished framework ready to go really help a lot in the...
View ArticleA bunch of new stuff!
Maybe the last update that will do to my game, there is still a lot of stuff that I would like to improve, feedback that I received, but there is a time to say “it’s time to let it be”. You can see...
View ArticleRobo Attack – Post Compo
I decided to make a post compo version now! It’s a lot better You can see the gameplay > Here < (2015/05/02) Post Compo Version! [Fixed] Hand Collisions [Changed] You no longer have to press ‘X’...
View ArticlePeace & Compassion
I didn’t want to go with another “kill ’em all in a funny way’ so i decided to make the game the zen way: After coming up the stairs from the cellar you find your building occupied by brutal...
View ArticleThe Slime’s Journey version 2 (post-LD) release
I’ve released the first post-LD version of my LD33 game, The Slime’s Journey. Most notably, the new version adds in the ability to save (and a ‘hardcore mode’ if you want to play it in the original...
View ArticleShape-Shift Escape post comp version
It makes me glad that people still love point-and-click adventures. I think they should make a comeback! Thanks to everyone for the comments and bug reports on the original submission! ## Post Comp...
View ArticleUltra Hat Dimension post-compo version coming December 2!
Greetings, Ludum friends! ᕕ( ᐛ )ᕗ Ultra Hat Dimension, which was originally made for Ludum Dare 32 (An Unconventional Weapon) this past April, is getting an improved post-compo release on December 2!...
View ArticleThe post-compo version of Ultra Hat Dimension is out!
Hey y’all! I’m a little late posting this because we released it Wednesday, but the post compo version of Ultra Hat Dimension is out! It has three times as many levels, new mechanics, and some...
View ArticleNeon City Getaway now on Android!
I ported my LD34 entry “Neon City Getaway” for Android. It’s free, there’s no ads or IAPs, and all in all it’s the same game as the desktop version I released during the compo. Here’s the Play store...
View ArticleFinal Results and Post Compo!
Thanks again to all who played Edo Arena! Now I’ll include my results in this post! Edo Arena Edo Arena’s results Reflecting on last Ludum Dare, I got better scores in Fun, Overall, and Humor. I’m...
View ArticleShape Struggle: post-compo release build 1.1.0.4
I’ve released a post-compo version of Shape Struggle. It’s quite improved! Changes: Player speed is slightly slower to give you better control. Game is zoomed out 0.75% to give player more room to...
View ArticleShape Struggle 1.1.0.6 post-compo: performance optimized
I’ve gone over the code for Shape Struggle, and optimized it for performance On my machine, I can’t get it to drop frames in the latest post-compo build, 1.1.0.6. The thing is, my laptop is pretty...
View ArticleShmupShifter Final Version Released
ShmupShifter Final Version Released The final version of my Ludum Dare game, ShmupShifter, is now released on itch.io! If you want to play a real difficulty arcade shmup, this is the game for you!...
View ArticleOBfu – post-compo version, ratings and congrats to everyone!
I guess it’s time to say goodbye? … but see you at #36! The post-compo version! post-compo OBfu The ratings (compo) Coolness 56% #12 Innovation 4.31 #25 Theme 4.26 #65 Graphics 4.09 #274 Overall 3.43...
View ArticleHere goes nothing
My first LD has ended. Thanks to all of you, you’re awesome. Especially you (yes, YOU). I learned a lot (thanks again). Play online. I don’t really happy with the received scores (part of me: “Everyone...
View ArticleFugitive Shift Post Compo 1.2.0
Hey everyone, I’ve just updated my entry, Fugitive Shift. This is the second Post-Compo update. After the Ludum Dare results, I received a lot of feedback on the game that I kept in mind for this...
View ArticlePico Factory — Post Compo Ver 1.3
It adds chickens and egg sandwiches, and a bunch of other fixes. Play the Compo version! The reaction to my little game was much better than I anticipated! Thank you all for your nice comments. In this...
View ArticleSuper Battle Cycle – Post-LD37 Major Update
Since Ludum Dare 37, I’ve been working to make interesting experiences using feedback from my entry. A new episode of levels has been put together, and I hope you try it out in version 1.2.0! Super...
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